Gamification, gaming and eSports

Games are the most progressive medium of our time: they are a cultural asset, a driver of innovation and an economic factor in equal measure. The games industry has been experiencing a strong increase in professionalization for some time now.

As a central component of games is motivating the player to play the game, the concepts and approaches pursued here are also perceived by traditionally industrially oriented companies. The same motivational approach can also be used for employee training and quality assurance in the service sector.

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hannoverimpuls
Project Manager Trends & Innovation
Dennis Masternak
Project Manager Trends & Innovation
hannoverimpuls GmbH
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